Ex-BioWare veteran Mike Laidlaw says he would have quit the company if EA had forced games as a service elements on the Dragon Age series.
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Multiplayer ARPG 'Cloudheim' Heads for PC & Consoles Q3 '25Today, developer Noodle Cat Games announced their coming multiplayer action role-playing game ‘Cloudheim’ for PC via Steam, ...
Cloudheim is teasing robust crafting systems and a wide array of locations and dungeons to explore, and given how nice it all looks I'm very much ready to find out what's in store. The game is set to ...
Cloudheim looks like it's borrowing a lot from Nintendo's Zelda games.
BioWare created some of the best RPGs ever before falling on hard times. Here's where the legendary studio stands 30 years on ...
Michael Douse from Larian Studios commented on the layoffs at the BioWare studio. He believes that they happened too quickly and that the consequences should also be borne by those higher up in ...
Rumors swirled around Dragon Age: The Veilguard that Electronic Arts had pushed to make it a live-service game. Development on the game was troubled, with delays and a restart having occurred. All of ...
Every writer credited as being a part of the main writing team on Dragon Age: The Veilguard no longer appears to be working ...
The Veilguard reviewed well (well enough, in our case), but has sold worse than BioWare's notorious live service flop, Anthem. Now the future of a studio that was once synonymous with triple-A ...
BioWare was an industry juggernaut, and its run from 2007 to 2014 in particular is insane to look back on: The entirety of the mainline Dragon Age and Mass Effect trilogies, all out in seven years.
BioWare developed both of those excellent games. The main goal of IWD2 NPC is to give an IWD2 player the opportunity to play with joinable NPCs that are not silent.
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