BioWare's development hell made developers wish that one of the studio's most successful titles was a failure instead.
As part of our recruiting efforts, we're looking for people from many different backgrounds and experiences." "I'm confident that the depth and variety of game development experience at Cloud ...
Shortly after the restructuring announcement went live, both Karin and Trick Weekes revealed on Bluesky that they were no ...
Sorry to spoil an 18-year-old game, but the fact that you had no choice but to follow the instructions you were given was the massive third-act reveal. That the game was set in an inescapable ...
In 2014 Levine announced he was "winding down" the studio to focus on a "different kind of game", meaning all but 15 Irrational employees were laid off. Now, in an interview with Edge Magazine ...