Ryozo Tsujimoto reminds that the announcement is recent and admits that "we would need to take time" to get to know the hardware better.
We've had one last chance to experience the action title ahead of its debut at the end of the month and frankly we can't wait to dive back in.
W hen it comes to swinging big weapons at even bigger monsters, Capcom's Monster Hunter franchise rises above the rest -- and ...
I can't even fathom how much money Capcom is banking on Monster Hunter Wilds making (seriously, I'm not good enough at math ...
1h
But Why Tho? on MSN‘Monster Hunter Wilds’ Gives Players A World Worth Hunting ForMonster Hunter Wilds redefines the hunt, blending deep worldbuilding, dynamic ecosystems, and thrilling combat into a ...
Eurogamer has played the first six hours of Monster Hunter Wilds, and here are our in-depth first impressions.
Monster Hunter Wilds shows off the depth and breadth of the RE Engine, it’s just a shame the betas really failed to drive ...
Monster Hunter Wilds' director Yuya Tokuda and producer Ryozo Tsujimoto reflect on the series' early adoption of console ...
Tokuda said that the Monster Hunter Wilds team has been careful about how it can teach players gradually during the game’s “very tutorial-like,” “easy-to-understand” first few hours, but that as ...
I attended a Capcom event where I got to play Monster Hunter Wilds for nearly six hours non-stop. I hadn’t played any game ...
The early hours of Monster Hunter Wilds' campaign improve tutorials and guidance while offering more diverse enemy variety than MH World.
Monster Hunter is a series about big stuff. Big monsters, big swords, big guns, big mountains, trees, volcanoes, you name it. Monster Hunter Wilds stays true to that basic DNA, but its attention to ...
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